I am a Computer Science PhD candidate working on reinforcement learning, and am advised by George Konidaris in the Intelligent Robot Lab at Brown University. My research is funded in part by the NSF Graduate Research Fellowship Program.
At Brown, I primarily work on developing exploration methods that better direct agents towards experiences from which they can learn the most. I also work on improving aspects of RL optimization that differ from standard supervised learning, such as bootstrapping and action selection. During Summer 2024 I interned with Sony AI, where I developed exploration algorithms for reinforcement learning agents in Playstation video games.
I graduated from the University of Pennsylvania in 2015, where I studied Physics, Math, and a little bit of Computer Science. Between then and graduate school I held a variety of jobs as a programmer while also gearing up for my current post.